AI Insights · Timothy · April 2024
Top 5 Low Poly Games on iOS in Brazil: Q1 2024
In Q1 2024, the top 5 low poly games on iOS in Brazil showcased varying trends in downloads, revenue, and active users. Here’s a look at their performance.
In Q1 2024, the top 5 low poly games on iOS in Brazil exhibited diverse performance trends in downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into how these games fared.
Roblox saw a peak in weekly revenue early in January, reaching approximately $244K, before experiencing fluctuations throughout the quarter, ending at around $193K in the last week of March. Weekly downloads started strong with about 81K in the first week of January, gradually declining to around 50K by early March, then slightly rebounding to 64K by the end of the quarter. Active users remained robust, starting at 927K and closing the quarter at 951K.
Idle Office Tycoon-Money game had a challenging quarter in terms of revenue. It started at around $10.5K in the first week of January and dropped significantly to around $328 by the end of March. Downloads also showed a downward trend, starting at 33.3K in early January and declining to about 4.2K by the end of the quarter. Active users decreased from 41K at the beginning of January to approximately 11.9K by the end of March.
Truck Stop Tycoon demonstrated a significant increase in weekly downloads, starting with 1.1K in late February and peaking at about 18.7K in mid-March before declining to 7.3K by the end of the quarter. Weekly revenue showed a similar upward trend, starting at $100 in late February and peaking at $606 in mid-March, finally settling at $462 by the end of March. Active users mirrored this growth, beginning at 986 in late February and reaching 23.6K by mid-March, ending the quarter at 17.8K.
Albion Online experienced relatively stable performance in weekly revenue, starting at around $1.1K in early January and ending at $828 by the end of March. Weekly downloads showed a gradual decline from 3.9K in early January to just over 2K by the end of March. Active users followed a similar pattern, starting at 5.5K and decreasing to 3.8K by the end of the quarter.
Eatventure had modest revenue trends, beginning at $776 in early January and ending the quarter at $636. Weekly downloads fluctuated, starting at 3.7K, peaking at 5.2K in late February, and then dropping to 1.9K by the end of March. Active users remained relatively stable, starting at 1.1K and ending at 986.
For more detailed insights and data, visit Sensor Tower.